The ReBunkered Update
Hello there folks!
Today is, yet again, the day. We come to you bearing updates to Bunker Björn. This time the package contains a lot of new stuff so strap in and get ready for the lasertag with real lasers!
So what do we have this time?
We basically reworked all the bunker parts. We even came up with a fancy custom lighting solution so you can enjoy the procedurally generated world with some extra nice lighting.
We also added new modules.
End rooms - are special rooms with only one entrance. You will find destructible props in them that drop crazy amounts of pickups. Find them and mow through your enemies like a hot knife through warm butter!
Tunnels - are new pieces of the bunker. They are long winding stretches of underground tunnel for a more varied bunker experience. (Marketing told me I should say it like that)
Pickup indicators - you can now see what you’re picking up. As little extra: You can now also see what kind of damage you’re doing to your enemies and what damage they do to you.
Statistics - There are now statistics at the end of each level. When you die, you see your overall statistics. Because numbers rock! As long as I don’t have to count them myself, anyway.
New spawning behaviour - You will now more reliably meet some robots to shoot at!
Known issues:
- There’s a game crash going on sometimes after reaching the exit and going to the next level.
- The Crazy Gun is stupid
- Some bots appear to have lost their AI core connection and remain still after spawning
And that about sums up todays update. Have a go, will you!
Files
Get Bunker Björn
Bunker Björn
Status | In development |
Author | Game Kombinat |
Genre | Action |
Tags | 3D, Dungeon Crawler, Low-poly, Ludum Dare 48, Pixel Art, Procedural Generation, Sci-fi, Singleplayer, Unity |
More posts
- Building the BunkerMay 23, 2021
- The Pickups UpdateMay 17, 2021
- The Shooty UpdateMay 12, 2021
- Post Jam work on Bunker BjörnMay 09, 2021
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