
Liha
A downloadable game for Windows
Pilot your rusty-but-trusty Zero-G fighter through forsaken, procedurally generated ruins where up and down lose any meaning. Battle enemy attack drones, scavenge weapon mods and shields to survive the descent into this insane underworld.
A space-ripping anomaly has torn these places apart, leaving them broken and changed yet still the same. A sentient flesh fungus born from the anomaly festers there. It infects everything, twisting it into mindless killers.
- Zero-G Combat: Intense fights in all directions, against relentless enemy hoards and vicious mercenaries
- Scavenge everything: Scrounge up enemy weapons and strap on mods to rain hell down on anything that moves.
- Procedurally generated ruins: No descent into the anomaly is the same. Face brutal challenges that shift with every dive. There is always somebody wanting a piece of you!
- Gritty atmosphere: Enter forsaken lost places where the only thing that matters is what you can get out of there - if you make it back alive.
Updated | 5 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | Game Kombinat, Chris |
Genre | Action, Shooter |
Made with | Unity, Blender, Pyxel Edit |
Tags | 3D, 6dof, Atmospheric, First-Person, laser, Pixel Art, Retro |
Download
Download
liha-0.7.0 - win.zip 102 MB
Development log
- The Tactical Update - Part 15 days ago
- Liha - Demo is out!38 days ago
- Liha - Demo coming soon!69 days ago
- Liha - Official AnnouncementAug 19, 2024
- Been a MinuteAug 10, 2024
- New Spooky EnvironmentsMar 11, 2021
- Spooky McShooty!Sep 30, 2020
Comments
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TLDR: It is a neat little prototype and I would like to see a more polished and content rich version at another time.
I liked the controls. They felt simple, good, fun and easy to learn without a tutorial. I would suggest adding a sideways rotation with Q and E. To improve navigation for those with difficulties I would also suggest adding a compass and gyroscope like system with basic directions to make that part a little bit easier, especially in the current mostly similar looking environments.
The boss trapped me continuously and it felt like they pushed me through the level instead of me steering. That way I had difficulties to actually engage into combat despite me knowing what was to do. Maybe introducing a combat phase system with it only certain moments of using the shield (if not all turrets destroyed) resulting in a agressive behaviour when using the shield and defensive when not would make the fight a bit more dynamic.
Very fun! I wish Q and E would do a barrel roll. It took me a while to realize the first shoot-button was in fact a button rather than just a light. I realized what to do in the final fight instantly but became stuck and unable to move w/ the main enemy kind of pinning me down.
5 years later you can actually do use Q and E to do a barrel roll. Surprise! :D