LIHA
A downloadable game
Liha is a 3D first-person shooter where you pilot a combat ship with guns that can be modified for more power and more carnage.
Maneuvre through a hell of bullets, take down enemy drones with chaining rockets and wreak havoc in a bossfight with your quad damage laser shotgun.
Be prepared for deadly combat as you descend into the forsaken structures of a dead earth, to salvage what is left in order to survive.
Fight against an army of machines that have only one purpose: Kill intruders.
And then - there is the Flesh.
A dangerous parasite infesting machines and humans alike. Threatening to devour all that's left on this barren planet,
creating biomechanic abominations that must be taken care of with laser fire and explosives.
Status | Prototype |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Authors | Game Kombinat, Chris |
Genre | Action |
Made with | Unity, Blender, Pyxel Edit |
Tags | 3D, 6dof, Atmospheric, First-Person, Horror, laser, Pixel Art, Retro |
Development log
- Liha - Official AnnouncementAug 19, 2024
- Been a MinuteAug 10, 2024
- New Spooky EnvironmentsMar 11, 2021
- Spooky McShooty!Sep 30, 2020
Comments
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TLDR: It is a neat little prototype and I would like to see a more polished and content rich version at another time.
I liked the controls. They felt simple, good, fun and easy to learn without a tutorial. I would suggest adding a sideways rotation with Q and E. To improve navigation for those with difficulties I would also suggest adding a compass and gyroscope like system with basic directions to make that part a little bit easier, especially in the current mostly similar looking environments.
The boss trapped me continuously and it felt like they pushed me through the level instead of me steering. That way I had difficulties to actually engage into combat despite me knowing what was to do. Maybe introducing a combat phase system with it only certain moments of using the shield (if not all turrets destroyed) resulting in a agressive behaviour when using the shield and defensive when not would make the fight a bit more dynamic.
Very fun! I wish Q and E would do a barrel roll. It took me a while to realize the first shoot-button was in fact a button rather than just a light. I realized what to do in the final fight instantly but became stuck and unable to move w/ the main enemy kind of pinning me down.